Tecnosacerdote Dominus
Buenas , no creo que esto lo lea nadie pero aqui empieza mi historia con el warhammer 40k futurista.
Voy a empezar a poner imagenes de las diferentes armas que tiene el Tecnosacerdote Dominus.
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Esta es la ficha del Tecnosacerdote Dominus
Tech-priest Dominus
(⌀50mm)
M
6"
T
4
Sv
2+
W
4
Ld
7+
OC
1
INVULNERABLE SAVE
5+
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Eradication ray – dissipated | 24" | D3 | 3+ | 6 | -1 | 1 | |
| Eradication ray – focused | 12" | D3 | 3+ | 6 | -2 | 2 | |
| Macrostubber pistol | 12" | 5 | 3+ | 4 | 0 | 1 | |
| Phosphor serpenta ignores cover pistol | 18" | 1 | 3+ | 5 | -1 | 2 | |
| Volkite blaster devastating wounds | 24" | 3 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Omnissian axe | Melee | 4 | 3+ | 6 | -2 | 2 |
WARGEAR OPTIONS
- This model’s macrostubber can be replaced with 1 phosphor serpenta.
- This model’s volkite blaster can be replaced with 1 eradication ray.
ABILITIES
CORE: Leader
FACTION: Doctrina Imperatives
Lord of the Machine Cult: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the ELECTRO-PRIESTS keyword, models in that unit have the Feel No Pain 4+ ability instead.Data-spike: At the start of the Fight phase, you can select one enemy VEHICLE unit within Engagement Range of this model’s unit and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds and, until the end of the phase, the Weapon Skill characteristic of melee weapons equipped by that enemy unit is worsened by 1.
UNIT COMPOSITION
- 1 Tech-Priest Dominus
| 1 model | 65 |
LEADER
This model can be attached to the following units:
KEYWORDS: IMPERIUM, INFANTRY, CHARACTER, CULT MECHANICUS, TECH-PRIEST, DOMINUS
Se pueden cambiar 2 armas por otras 2 armas




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